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Pause and overlay

Pause​

Pause During Grace Period (default on): the new host pauses the game while previous players reconnect, and unpauses when the grace period ends, the migration fails or the host yields.

  • Players cannot lift this pause.
  • Pauses your game sets itself are not touched.
  • If everyone is already back while the map loads, nothing is paused.

Built-in overlay​

Show Migration Overlay (default on): a dimmed "reconnecting" screen with the current status on every machine while a migration runs. It lets input through and is added again after every map load. After a failed migration it shows "Could not continue the match" for Failed Overlay Seconds.

Your own overlay​

Set Overlay Widget Class to any UMG widget. It is created and removed at the same times as the built-in one.

Bind its text to Get Status Text on the subsystem. It is localized, for example "Waiting for players to return (2 left)". You can also use Get State, Get Num Players Awaited and On State Changed for your own layout.

To handle everything yourself, turn Show Migration Overlay off and bind On State Changed.