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Changelog

1.0.0​

Initial release for Unreal Engine 5.8.

  • Host migration for listen servers: crash and graceful leave, chained migrations.
  • Delta snapshots with hash verification and automatic resync.
  • Actors, components, PlayerStates, GameState and GameMode; references between migrated actors.
  • Players who come back get their state and pawn back (InactivePlayerTimeout, LeavingPlayerPawn).
  • Rejoin, reconnect retries and split-brain resolution.
  • ServerTravel, seamless travel and LeaveSession.
  • Pause during the grace period and a built-in or custom overlay.
  • Steam lobby adapter with automatic lobby detection, Null adapter, Blueprint adapter.