Changelog
1.0.0
Initial release for Unreal Engine 5.8.
- Host migration for listen servers: crash and graceful leave, chained migrations.
- Delta snapshots with hash verification and automatic resync.
- Actors, components, PlayerStates, GameState and GameMode; references between migrated actors.
- Players who come back get their state and pawn back (
InactivePlayerTimeout,LeavingPlayerPawn). - Rejoin, reconnect retries and split-brain resolution.
- ServerTravel, seamless travel and
LeaveSession. - Pause during the grace period and a built-in or custom overlay.
- Steam lobby adapter with automatic lobby detection, Null adapter, Blueprint adapter.